The reason why Dark Souls(or Dark Souls 1) remains the pinnacle of Souls-like map design isn't its sheer size, but its incredible "interconnection density." The entire land of Lordran is structured like a massive, three-dimensionally nested mega-labyrinth—different areas are intricately interlocked through elevation changes, clever shortcuts, and natural environmental transitions, allowing players to traverse the entire world even without relying on fast travel. During the first playthrough, you are essentially learning and navigating this vast, interconnected system; by the second playthrough, the sudden realization that you can move through regions in entirely different sequences creates a profound shift in perception—from being a lost wanderer to becoming the master of the labyrinth. This transformation, and the deep, cohesive world logic that enables it, represents a peak in video game level art that subsequent Souls games have struggled to replicate
DARK SOULS™: REMASTERED